You should have just enough time to save Michael, then Jung (if he's down) after killing all the enemies who come in. All that distraction means you can fire on enemies without them killing you. Leave Michael be and let Jung take the heat. You should have ample cover from the right and your MG36 (or light machinegun) can take out the 89 billion enemies who drop in unannounced. The best place to sit is right at the door you came in. You can place C4, but only have enough to cover one spot (and for only a little while). Take the time to prepare by re-supplying then hitting the checkpoint.Įnemies will appear from the skylight and the balcony. Past the second story bedroom is a checkpoint before the "strange bomb door". Beware the terrorists in the bathroom use up your explosives as there is another supply point ahead (and one still behind you that you can reach). Move to the second floor and have the team frag/clear to get the bedroom clean. Get to the second floor and Keller's team will come through - ignore it, since it's only an event. Clear out the rooms with the team's grenades if you need to and move forward in force. There are plenty of enemies who fast-rope down in the center room, but go in from the sides or center. Re-stock before heading up the stairs (checkpoint). The turret can be distracted by them so you can attack it. Since the garage is so one-way, you can set the team to open/clear or smoke/clear the door from the garage. You will recognize the next map as the Terrorist Hunt map "villa" but slightly modified. Go through the hall and get to the supply crate. Shut down the electricity and move back out enemies will attack from the exit door.
Enemies coming out should be cut down with relative ease - notice the thin diagphramous walls that do nothing against high powered bullets. Order the team to frag the doors to the electronic controls. Sweep the place up and move to the stairs. Sit the team on the corner or behind a planter and fire through the window to take down the turret gunners and enemies. Move up, taking out the shielded soldiers and gunners. Have Bishop hit the left corner and fire through the palm tree to nab the terrorist. Keep your explosives around the C4 and grenades are life-savers for you, life-takers on the enemy.īegin by sending the squad to secure the right corner of the first hut. You can take out a light machinegun (the MG36 and recoil control stock is highly recommended) and another weapon of your choice. There is no longer any pretense of stealth and you can go all assault now. This weapon is ideal for Close Quarter Combat and is best suited for a close range assault weapon.With the team back in play, you can relax somewhat now. Note 2: This 5.56mm assault rifle is compact and accurate and fires 850 rounds per minute. This weapon has an effective combat range of 600m, is ideal for defeating armored targets, and is best suited for long range encounters. Note 1: This 6.8mm assault rifle is a high powered weapon and fires 750 rounds per minute. While playing the game, display the console window, then type one of the following codes to activate the corresponding cheat function. Reach the indicated level to unlock the corresponding bonus: +3: Kill an enemy or player who is stunned or flashbanged. +3: Kill an enemy or player by blind-fire. +3: Kill an enemy or player at short range.
+3: Kill an enemy or player when they are on a rope. +3: Kill an enemy or player at long range. +2: Kill an enemy or player who is sprinting. +2: Kill an enemy or player while you are rappelling. +1: Kill an enemy or player with a headshot. +3: Kill an enemy or player behind cover with penetrating weapons. +2: Kill an enemy or player with a frag grenade or breaching charge. +2: Kill an enemy or player who is using a riot shield. +2: Kill an enemy or player who is using a mounted machinegun.
Complete the indicated task to unlock the corresponding number of A.C.E.S.